![]() If the Rolling Cutter is fired before entering a new screen, the weapon's sound effect will continue until a new sound (such as Elec Beam, Ice Slasher, or another Rolling Cutter) plays on that channel.The Rolling Cutter's damage delay was halved in the final, turning it from merely a good weapon to the best one in the game.Set RAM address DFA0 to FF and DFA1 to 07 to get the full arsenal. Note that some weapons aren't available in the prototype through normal gameplay. The player must push a button once a cutscene ends to enter the next stage. The background has no twinkling starfield, either. The Wily Station has no fading animation at this point.To access this scene in the prototype, set RAM address DF95 to 0F and DF96 to 8F, then defeat any Robot Master. The Wily Station intro cutscene is very simple in the prototype, fading from the Wily Castle background to the Wily Station background.He falls down and rises up using his standing graphic. Again, Mega Man has no teleport animation in the Wily Castle cutscene.Wily uses a darker color palette, inconsistent with his stage select color palette, in the prototype. Wily's hair and skin color were swapped in the final. The boss intro music is a (basic) rendition of the NES track in the prototype, which was replaced by a wholly original work in the final.ĭr. As a result, the Quick Boomerang, Bubble Lead, and Mirror Buster can be carried over to a new game. The second "weapon acquired" variable, DFA1, isn't reset after getting a Game Over.The player can pause the game after defeating a Robot Master in the prototype.Mega Man's teleport animation has yet to be programmed or drawn, so he'll just fall into each stage. ![]() ![]() Just as well, since that screen doesn't exist yet.
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